Final devlog before version 1.0
Heya everyone
Not a lot of people are gonna read this but i feel like i need to say something here before i finish working on this game.
Work on GRAVEBOUND is slow because of life (school). But most of the full release is done (finally).
Wanted to leave this list of changes and new stuff thats gonna be added because i like to feel that im doing something productive.
1. A LOT of changes and bug fixes. Cleaned up the game and optimized everything i could. (im stupid)
2. Every map is slightly reworked. Mainly the Tutorial and Gardens (which is getting a full change into Alleyways). I want each map to have something that impacts the player and forces a slight change in the how you play.
3. Skins. Not much, but enough to make some progression.
4. Some original music (im scared of FL Studio).
5. 1-2 new enemies and enemy reworks. I want more unique interactions with the player. Not just simple projectiles.

Along with some more subtle changes that i really cant be bothered to list. Busy setting up a Steam page for this forsaken game.
GRAVEBOUND is my first real game and i made a lot of mistakes while creating it. I want to leave it in a state that im proud of.
This is probably the last real post here before the Steam release.
Thanks everyone <3

Get GRAVEBOUND
GRAVEBOUND
ENDLESS FAST PACED SHOOTER
| Status | In development |
| Author | exonege |
| Genre | Shooter |
| Tags | 3D, Arena Shooter, First-Person, Godot, Indie, Low-poly, No AI, Short, Singleplayer |
| Languages | English |
| Accessibility | Configurable controls |
More posts
- Emergency CleanUP Protocol - UPDATE "PREVIEW"Aug 04, 2025
- GRAVEBOUND 0.59 UPDATEMay 31, 2025
- 1st Major Update incoming!May 31, 2025
- GRAVEBOUND is coming to Steam soon!May 28, 2025
- Difficulty adjustments and medalsMay 27, 2025

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